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D&D 3.5 RACES OF FAERUN PDF

35 items Warning: This is Edition material. It is possible that there is more recent Edition version.» Races» Races of Faerûn (book). All social disabled. 84 items It is possible that there is more recent Edition version.» Feats» Races of Faerun (book). Feats in Races of Faerun. ‹‹ previous 1 2 3 4 5 next ›› (total. Races of Faerûn (D&D manual).jpg. Genre, Role-playing game. Published, (Wizards of the Coast). Media type, Print. Races of Faerûn is an optional supplemental sourcebook for the Forgotten Realms campaign.

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Fabled as a land of mechanical wonders, Lantan lies north of the Chultan peninsula.

Unfortunately, this all changed in. The Wealdath – Elf: This feat does not grant bardic knowledge if it is not already possessed. Arcane spellcasters, while not unknown among gray orcs, are quite rare.

You ov make a Wisdom check DC 10 to invoke a vision, and you can make no more than three attempts in a single day. Articles needing additional references from March All articles needing additional references Pages to raerun images to Wikidata Articles to be expanded from May All articles to be expanded Articles with empty sections from May All articles with empty sections Articles using small message boxes. Gray Orc Magic Items Adepts and clerics often craft scrolls and potions to aid themselves or to bolster the strength of their tribe, but for the most part the majority of magical items found in a tribe of gray orcs consist of items stolen from the bodies of their enemies.

Knowledge Underdark Northdark] local. Descended from the natives of the Vilhon Reach, these hardy folk have spread to settle most of the western and central Inner Sea region and much of the Western Heartlands. Might Makes Right [General]. Gray orc land rsces is 40 feet. You have a trace of the Sight in your blood, an unreliable gift as hard to command as a dream, which enables you to pick up echoes of the past, both wondrous and terrible.

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The High Forest – Elf: Many of Thay’s gnolls come from the wild northwestern frontiers of that forbidding land. After 1st level, each 2 ranks in Knowledge local you have allow you to select feats from a single region other than your home region, if applicable. Not all of Cormanthyr’s surface elves have abandoned their ancient home. The Western Heartlands – Gnome: You can influence a large number of orcs. Many shield dwarf merchants, smiths, and weaponmakers live in human cities such as Mirabar and Neverwinter along the Sword Coast.

Homeland of the ghostwise halflings for more than a thousand years, the Chondalwood is a large, warm woodland south of Chondath and Chessenta. The Chondalwood – Elf: Demons ruled Hellgate Keep for centuries, and their tiefling descendants faerum now be found across the Silver Marches and upper Delimbiyr Vale. For all special abilities and effects, a gray orc is considered an orc.

Their flying city is currently Kythorn grounded on the shores of the Shadow Sea in the heart of Anauroch. For five years, the portal remained dormant until it was discovered by the orcs, who poured through and laid siege to the nations of Mulhorand and Unther.

Generations of humans from Calimshan and the Lake of Steam have been enslaved by the beholders of Zokir and the drow of Guallidurth. Fortress of the Yuan-Ti. A handful of half-drow dwell in the High Forest in the s&d city of Karse. Weapon and Armor Proficiency: This region describes a chitine from Yathchol. Expedition to the Ruins of Greyhawk. The Moonsea – Human: The Scouring of the Land.

Races of Faerûn

Orc warriors slew thousands upon thousands, but the most terrible aspect of this army was its magical might. Known as the greatest city of the Raced Coast, Racse is a cosmopolitan metropolis of bustling commerce, skulking rogues, and mighty wizards. A loose confederation of mercantile city-states strung out along the Golden Way, Thesk is plagued by the Shadowmasters of Telflamm, a powerful thieves’ guild.

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Since the opening of a portal to the Nine Hells in the Year of the Worm, increasing numbers of devil-spawned tieflings have been encountered in the vicinity of Dragonspear Castle.

A grim land of smelters, foundries, and mining camps, the Moonsea is home to the sinister cities of Zhentil Keep and Mulmaster. This fierce land is the home of the Ulutiuns, skillful hunters and nomads who survive where few others can.

Races of Faerûn

Amn – Orc and Half-Orc: Humans with no drow blood are considered servants at best. Most Calishites seek nothing more than a lifestyle of comfort and the respect of their peers. Home to wild elves and wood faaerun, the Wealdath makes up a large part of the human country of Tethyr. Located on the northern shores of the Chultan peninsula, Tashalar is a sun-soaked land of olive groves, vineyards, and powerful merchant houses.

The most potent of these magics was the ability for the orc clerics to call upon direct avatars of their deities, an ability they used often to overwhelm their enemies.

For example, a grimlock character begins with 2 Hit Dice. Retrieved from ” https: To the east lies the isolated nation of Sossal, home to the cold-loving Sossrim.

Stretching d&e hundreds of miles between the Forest of Lethyr and the Rawlinswood, the Great Dale is home to reclusive clanfolk and mighty druids.

Goblins, hobgoblins, and bugbears plague the Earthfast Mountains between the Vast and Damara. A wild and beautiful land of the distant east, Rashemen is home to fierce berserkers and mysterious masked spellcasters known as the Farun of Rashemen referred to as the wychlaran by the Rashemis themselves.

Knowledge Underdark [Earthroot] local.

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